MCA Calendar

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RV1. A player who forfeits a round for an illegitimate reason must pay a $20 fine before the player will be permitted to play in a future tournament organized by Maryland Chess or Baltimore Chess. Examples of an illegitimate forfeit include (but are not limited to) the following:

      • by 8:30 AM (that is, by at least 1 hour before the scheduled start of Round 1 at 9:30 AM) a player fails to withdraw from the tournament properly by notifying MCA by email at This email address is being protected from spambots. You need JavaScript enabled to view it.;
      • after Round 1 a player fails to withdraw from the tournament properly by notifying the BackRoom Tournament Director before the pairings for the next round have been posted;
      • a player cheats.

RV2. A clock that halts on end is preferred for a game with an increment time control.

RV3. In a section for which MCA provides clocks for all players (such as all sections at a Blitz & Bughouse tournament), if both players are absent from their board at the start of a round, then a Tournament Director will start White's clock.

RV4. A player must move before recording (notating) the player’s move.

RV5. If players are not using a clock in a game with an increment time control of 10+ seconds, & if that game has lasted longer than the sum of the 2 players' base times, then a Tournament Director will add a clock set to G/5 d5. (That is, when setting the clock, the TD will not add to the players' base times the increment time the players would have accrued after previous moves, if the players had been using a clock; nor will the TD set the clock so that increment time will be added to the players' base times after subsequent moves.) The remaining portion of the game will be played under standard sudden-death, time-pressure rules. (Because of the d5 setting, the players will not have the right to make a claim of insufficient-losing chances.) The game will be submitted with its original increment time control to US Chess for rating. To avoid this situation, players should use 1 of their clocks from the beginning of the game.

RV6. In a game with a single time control, if a Tournament Director sees that a player’s clock has flagged (that a player has run out of time), then the TD will declare the game over and declare a winner (or any other appropriate result).

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